10 MAR 2017 by ideonexus

 Learning is Intrinsic to Games

As one gamer has said, “In a game, you want to learn because you’re playing it, and if you didn’t want to learn, why would you be playing it?” (Selfe & Hawisher, 2007, p. 1). For this very reason, games are uniquely powerful tools that help teachers understand how to build empowering lessons and shape how students experience learning. Each game is a curriculum unto itself; each game is a unique engine that can reengineer learning experiences. Every game gives the player an opportu...
Folksonomies: education gamification
Folksonomies: education gamification
  1  notes
 
22 APR 2014 by ideonexus

 UbD Three-Stage Template

To help educators start with the goal, rather than the learning activity, UbD employs a three-stage template. • Stage 1—Identify desired results: In the first stage, you consider your big ideas and learning goals and prioritize them. • Stage 2—Determine acceptable evidence: In the next stage, you “think like an assessor” (p. 18) to select the means for collecting and validating evidence students grasped your learning goals. • Stage 3—Plan learning experiences and instructio...
Folksonomies: education teaching
Folksonomies: education teaching
  1  notes

The basic methodology to backwards design in teaching.